Dev Projects

background

I attended a web development boot camp in 2016. As a relative novice, there was a LOT to take in -- an understanding of AGILE / LEAN workflows, MVC architecture, and engineering process were just a few of the expansive topics covered. The following projects represent my progress through the twelve-week curriculum. I am fairly comfortable with the command line and know how to look, explore, and learn whatever is out there.

Share Bear

React / Node.JS / Bootstrap / CSS

http://share--bear.herokuapp.com/

Share Bear is an item lending application offering users the ability to register and share items with their neighbors. Guest will be able to search by zipcode and browse through a list of available items to borrow. Registered users can either list items or make arrangements to borrow an item. Once an item is lent the status will move to "checked out". See user stories for a more detailed account of Share Bear's overall functionality.

* This was a collaboration. I largely worked on the design (built over bootstrap), user stories, and description while much of the react and server-side coding was done by my two partners.

I'm With Chuck

Ruby on Rails / Javascript

http://norissapp.herokuapp.com/

A light-hearted application to render random Chuck Norris jokes in colorful palettes. This was my first Ruby on Rails project touching the Chuck Norris Joke API (Give it a second for the server to warm up, it is deployed on Heroku!).

  • Hit "Another" for a random joke.
  • Hit "Save" to save the joke to the database.
  • Hit "List" to see all the saved jokes.

!facebook

Ruby on Rails / Koala / Omniauth / Postgres

An application that allows users to publish selected Facebook events onto a secondary website. The overall concept is to encapsulate content generated in Facebook onto a 3rd party website where it may reach a more targeted audience.

Rebus Miner

Javascript / Game Logic

http://papersix.github.io/miner

A two player game to solve rebus image puzzles online sourced from the underside of “Lone Star” beer bottle caps. Players take turns and have up to four attempts to solve the puzzle or give up and pass to the next player. Points are awarded based on the length of time it takes to solve each puzzle and a summary announces the winner at the end.

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